
On some positive notes, new towns, new dungeons and new areas to explore sound intriguing. I finally bothered to play new game + last year instead of resetting, and flew through the game. How much damage you do, is tied to the Strength Stat, and the stronger you are, the less hits they take to kill. What huge HP pools? This isn't a full-blown rpg where late game enemies and bosses have ridiculous amounts of health. Either keep to the rules of getting 1-ups, or just delete the life system. Have you never played a platformer? The point of extra lives is to grant you extra chances, which takes the place of quarters. The only reason you would not arrive at the last palace completely leveled, is if you're doing a minimalist run. Some of them are scattered in the overworld, caves, and dungeons. Each enemy gives you the appropriate amount of points for each area, and p bags give anywhere from 50 to 300 points. Why did you downgrade Fairy so that you can't fly through keyholes? That's really dumb and not annoying to anybody.Ĭompleting a temple takes you to the next level automatically. The dungeon and cave enemies are visible and you know precisely what is coming after you, unlike in Final Fantasy. In this game you have two visible sprites and a handful of enemies in each overworld environment. A random encounter is when you get hit by an invisible enemy on any given tile and you don't know what it is until the battle starts. I don't think you know what a random encounter is. So, only use this option when you want to stop playing Be aware though, that you’ll be warped back to the starting point of the game. Save anywhere by pressing up and A on the start menu. Press A as a Fairy to instantly return to your normal form Enemy rebalancing, no more huge HP pools Loads of gameplay tweaks (building on Zelda II Redux) 11 new towns to visit (vs 8 in vanilla Zelda II) 9 new temples to explore (vs 7 in vanilla Zelda II) So, difficulty is lower than the original Zelda II, there are no cheap deaths and grinding isn’t necessary. Gameplay has been altered to make this, above all, a fun gaming experience. The focus of Amida’s Curse lies in exploration above combat. The game has been rebuilt from the ground up, with a new world, new graphics and an original soundtrack by bentglasstube. Zelda II – Amida’s Curse is a brand new Zelda II adventure. Can Link unravel the secrets of Amida and return to his own world? Amida has a deep emotional link to our hero. Little does he know, that he’s on a brand new adventure that will take him to places he couldn’t have imagined. Curious, he starts exploring the magical world of Amida. One day, Link finds a portal to a strange land. As well as boasting improved visuals, Amida's Curse also showcases a new soundtrack composed by Bentglasstube. In Amida's Curse, exploration is much more important than combat, and there's an entirely new world to explore with a host of towns and temples. Zelda II - Amida's Curse is the result of 18 months of effort, and aims to "focus on the fun aspects of Zelda II and leave out the frustrating design choices". If you're one of those people who, despite trying hard, has never really bonded with Link's second NES quest, then you might be interested to learn that indie developer Ok Impala! has created an unofficial ROM hack that alters the game to make it more enjoyable.


There's a lot of (sometimes tedious) side-scrolling combat and the difficulty level has come under particular criticism over the decades. Zelda II: The Adventure of Link is beloved by many – so much so that it's often mentioned whenever 'Zelda remakes' are discussed – but only the most diehard fan would try to argue that it doesn't have its fair share of problems.
