
Nasus' Fury of the Sands: +30% (also grants explicitly increased attack range).Mordekaiser's Realm of Death (self): +10%, grows over 0.Kayle's Divine Ascent: +10%, grows over 1 second.Cho'Gath's Feast: +6/8/10% per stack (based on rank), capped at +100% (also grants explicitly increased attack range).For Zac, his current size additionally fluctuates based on his current health percentage (-30% at 0% health, regardless of his increase from bonus health).Their maximum size is increased by their current armor and bonus health, respectively (up-to +35% for both).Thus far, Malphite and Zac are the only champions with the innate quality of constantly modifying their size. Gameplay radius does not/does have a cap. They scale the unit's gameplay radius, model scale and Selection Box.
5 by an innate buff)Īll current size modifiers are percentage increases/decreases of the unit's flat base value and stack additively.
Turret Plating is a separate attached untargetable unit with 0 radius. This includes the Nexus Obelisk, Azir's Sun Disk and The Catapult. Trundle's Pillar of Ice: 150 (same as pathfinding radius). Taliyah's Weaver's Wall (chunk): 150 (also pathfinding radius). Jarvan IV's Cataclysm (segment): 95 (also pathfinding radius). Azir's Emperor's Divide (soldier): 125 (also pathfinding radius). Anivia's Crystallize (segment): 100 (same as pathfinding radius). 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Poppy's Heroic Charge, Vayne's Condemn, and Sion's Unstoppable Onslaught interactions with pathfinding or gameplay collision radius of player-made terrain.
Note that these units are immune to ghosting effects. Zoe's Spell Shard: 0 (same as pathfinding radius).Skarner's Crystal Spires: 1 (same as pathfinding radius).Shen's Spirit Blade: 1 (same as pathfinding radius).
Ornn's Elemental: 1 (same as pathfinding radius). Skaarl: 80 (when running off to the nearest brush). Mark on a jungle camp: 1 (also pathfinding radius). Elise's Volatile Spiderling: 1 (also pathfinding radius). Azir's Sand Soldiers: 0 (also pathfinding radius). Zyra's Thorn Spitter and Vine Lasher: 20Īside from their basic attacks (if they have the ability to), their size doesn't matter, and neither does their pathfinding radius. Thresh's Dark Passage: 45 (same as pathfinding radius). Mist Walkers from Senna's Curse of the Black Mist: 0 (same as pathfinding collision). Rek'Sai's Tunnel: 0 (same as pathfinding radius). Black Spear (spear on the ground when casting): 20 (same as pathfinding radius). Sentinel: 10 (same as pathfinding radius). Illaoi's Tentacle: 35 (same as pathfinding radius). Heimerdinger's H-28Q Apex Turret: 40.25 (with modifier base size is also 35). Heimerdinger's H-28G Evolution Turret: 35. Gangplank's Powder Keg: 0 (also pathfinding radius). Elise's Spiderling: 1 (also pathfinding radius). Corki's Package: 45 (same as pathfinding radius). All of these are pending for in-game confirmation, where applicable. The lists below show the unit radii of each pet based on data values. Base size is 110 (Same as neutral Rift Herald)Ĭlones have the same unit radii as the champion they're copying. Summoned Rift Herald: 88 (with modifier). Super minions empowered by Hand of Baron: 74. Siege minions empowered by Hand of Baron: 84. Melee minions empowered by Hand of Baron: 62. Their size can be up-to doubled (130), relevant for testing purposes, with a Command available in Practice Tool. Target dummies have a base gameplay radius of 65, like most champions. Clones have the same radius as their champion counterpart and will copy size modifiers (with the exception of Spirits pulled by Illaoi).